![]() Time Zone (1982)(On-Line)(Disk 5 Of 6 Side A)īeing known as one of the world’s most successful mass produced microcomputer, the Apple II is a home computer that was introduced by its creators Steve Jobs and Steve Wozniak at the West Coast Computer Faire in 1977 and it was the first consumer product sold by Apple Computer, Inc. Seven Cities Of Gold (1984)(Electronic Arts)(Disk 2 Of 2)įield Of Fire (19xx)(SSI)(Disk 1 Of 1 Side A)īad Dudes (1988)(Data East - Quicksilver Software)(Disk 1 Of 2)Īlice In Wonderland (1985)(Windham Classics)(Disk 1 Of 1 Side B)īelow The Root (1985)(Windham Classics)(Disk 1 Of 1 Side A) Transylvania (1982)(Penguin)Įamon 104 - The Lost World (19xx)(-) I told him I was running a Train Conductor Simulator and he shrugged and walked away.Beyond Floppy (19xx)(Greg Hale - Ted Cohn)Īlter Ego (1985)(Activision)(Disk 3 Of 3 Side A) One time I was running LOCKSMITH 4.1 on some game and one of the sales guys came over and asked me what I was doing. I pirated a few games from them and didn't get caught. Oh yeah, there were no boxes whatsoever back then - everything was in a ziploc baggie hanging from the wall andthe entire wall was covered in ziploc baggies! The managers there were very cool with me coming in constantly and playing with their wall of ziploc baggie games. The computer store was named Capitol Computers and they were an Apple dealership. I got the name Capitol Ideas Software from the computer store in Roseville, CA, just up the road from where I lived in Rocklin. I don't know why, but I just felt like I needed to have my own company since I was actually creating software and planned for it to be my career. ![]() Little did I know that my next game would lead to a series of three sequels and one aborted fourth sequel years later! But that's all to come: continue along my game-making journey and select Alien Attack next.Īs you can see by the program listing of Dodge 'Em, my first little software company was named Capitol Ideas Software. I would soon carry much baggage from this pathetic excuse for an entertainment product and soon put to use all the shiny new things I learned from coding this masterPIECE into my next magnum opus. Needless to say I couldn't duplicate that achievement in only my third game, but at least learning how to program the paddles would start me on the right path! Unfortunately, I didn't know how to make a fun game and thus you have Dodge 'Em. I was playing On-Line Systems' Threshold (by Warren Schwader) at the time and loved the smooth paddle movement in it. I remember when I was programming this game that I couldn't wait to use the Apple paddles for its input. Unlike most of my later efforts, this game was not a copy of anything I had played already. REALITY: ONLY IF YOU CALL CTRL-G "SOUND EFFECTS". REALITY: YEAH, THE WHOLE GAME STOPS FOR IT TO WORK.įirst time I made a starfield background (this was half the fun - give it a listen and see how truly demented I was!) REALITY: USELESS SINCE YOU CAN'T SEE YOUR SHIP ½ THE TIME.įirst time I programmed a "shot" function! Calling it a GAME is stretching the accepted definition of the word quite a bit, but nevertheless, there are many "firsts" in Dodge 'Em for me:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |